- Jul 1, 2018
- 5,002
Dear roleplayers,
I've had a short discussion with Jamie regarding the possibilities for introducing a cost to maintaining military equipment. This costs would incentivise players to carefully plan out their militaries, and avoid players ballooning their militaries just because they have the excess funds. Furthermore, this would also become an annual expenditure which ensures that players are spending money on maintenance rather than letting their accounts rise to exorbitant heights with nothing to spend it on.
The basic idea is that once a player has purchased a type of equipment (for example a F-16 Fighters), they would be required to spend a certain percentage (to be determined) on maintaining these fighters:
Breakdown:
If a player were to have an Air Force of 32 fighters this would mean the following:
Breakdown:
If you are the US military with 930 F-16s then you'd face a significant cost:
Breakdown:
Now the player has to keep in mind that they need to budget $56 million annually in order to properly maintain their air force. Of course, cash-strapped players could decide to skip a year of maintenance or decide to place their aircraft in reserve due to budget restraints. I believe that in response the economy system should be adjusted slightly to ensure that larger countries also receive a larger tax income in order to account for realistic GDP differences and allow larger countries to afford larger militaries.
I have no idea whether this is something the community would be interested in seeing further developed or implemented. So please react to this message if you are interested in this proposal, or comment below with your thoughts.
I've had a short discussion with Jamie regarding the possibilities for introducing a cost to maintaining military equipment. This costs would incentivise players to carefully plan out their militaries, and avoid players ballooning their militaries just because they have the excess funds. Furthermore, this would also become an annual expenditure which ensures that players are spending money on maintenance rather than letting their accounts rise to exorbitant heights with nothing to spend it on.
The basic idea is that once a player has purchased a type of equipment (for example a F-16 Fighters), they would be required to spend a certain percentage (to be determined) on maintaining these fighters:
Breakdown:
- Procurement cost: $35,000,000
- Annual Maintenance Cost (5% of procurement cost): $1,750,000
- Annual Maintenance Cost (5% of procurement cost): $1,750,000
If a player were to have an Air Force of 32 fighters this would mean the following:
Breakdown:
- Procurement cost: $1,120,000,000
- Annual Maintenance Cost (5% of procurement cost): $56,000,000
- Annual Maintenance Cost (5% of procurement cost): $56,000,000
If you are the US military with 930 F-16s then you'd face a significant cost:
Breakdown:
- Procurement cost: $32,550,000,000
- Annual Maintenance Cost (5% of procurement cost): $1,627,500,000
- Annual Maintenance Cost (5% of procurement cost): $1,627,500,000
Now the player has to keep in mind that they need to budget $56 million annually in order to properly maintain their air force. Of course, cash-strapped players could decide to skip a year of maintenance or decide to place their aircraft in reserve due to budget restraints. I believe that in response the economy system should be adjusted slightly to ensure that larger countries also receive a larger tax income in order to account for realistic GDP differences and allow larger countries to afford larger militaries.
I have no idea whether this is something the community would be interested in seeing further developed or implemented. So please react to this message if you are interested in this proposal, or comment below with your thoughts.