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Moderators support the Administration Team, assisting with a variety of tasks whilst remaining a liason, a link between Roleplayers and the Staff Team.
Operation: Soundwave would begin in earnest, with the secret deployment of the 5 GID Inspectors working at the Office of Western European Affairs. Considering the jurisdiction of the WEA Office also fell under the Global Assembly, the 5 GID Inspectors would pose as workers of the Vietnamese Mission to the General Assembly. Taking a Vietnam Airlines flight, the team would relocate to the General Assembly Headquarters to prepare for the first phase of the operation. Along with the Office of Western European Affairs, three Inspectors of the Office of South American Affairs would fly with them. Utilizing diplomatic passports that were given to all members of the Vietnamese Mission to the General Assembly, they would breeze past security in Vietnam and depart at approximately 1600 in the afternoon without any issues.
In Hanoi, however, the remaining team with the Office of South American Affairs would conduct Phase One of Operation: Soundwave, targetting the Argentinian Embassy in Hanoi. Located at 41A Ly Thai To street, Sentinel Place building on the 4th floor, the GID Inspectors COMINT Team would make their way over to the building in an unmarked van from the Office of South American Affairs in Hanoi at approximately noon. Despite the Argentinian Embassy only occupying one floor in a multi-story building, the team would take no chances. They would park a block away from the building, blending into the massive amounts of street traffic that was common around that time. With the hefty amounts of traffic on the footpaths as well as the roads, the team would easily blend into the amount of professionals walking to and from places to work. Two GID Inspectors would change into overalls inside the building, disguising themselves as blue collar workers that were there to provide maintenance on the building.
Exiting the vehicle, the pair would walk into the Sentinal Place building through the back and, from there, would go down into the basement, where the maintenance room was. Due to the Argentinian Embassy being on the fourth floor of the building, it would be extremely unlikely for there to be any security nor any personnel at all. Once in, they would lock the door to prevent anyone from entering. Navigating through the corridors, they would come across the access panels that controlled the telephone, Internet, and power lines into each unit of the building. Selecting the one from the Argentinian Embassy, one of the Inspectors would maintain a watch to ensure that no one was intruding. The other would open the access panels and would jack into the phone and internet lines with a remote transponder that'd send broadcasts of signals from the Argentinian Embassy telephones and e-mail networks to the Office of South American Affairs that would allow them to access encrypted telephone calls and messages coming through the network in Vietnam. This, however, would require de-cryption by analysts, but that would be a problem easy to resolve in the safety of the GID Office of South American Affairs. After finishing a test to ensure the transponder was working, the Inspectors would re-seal the panel and exit the way they came, without a trace.
Having information sent on encrypted networks was secure and safe, if the network in question was secure and safe. When it came to encryption, internet and phone lines served by pinging off various servers and networks with the same states and properties of the info that was being sent. As one of the few points in Asia (the only point in South-East Vietnam) that possessed this network for Argentina, the General Intelligence Directorate would immediately begin to crack the code of the Argentinian communications network. It would only be a matter of days before the General Intelligence Directorate would be able to secretly listen in on Argentinian communications and intercept messages.
Treasure troves of data would be sent in through these networks and Tte information sent in by the transponder would be extraordinarily useful. Due to its status as the main defense partner of Vietnam, the Republic would find it imperative to send all information received to France that was considered useful to its defense.
Considering I just saw this operation and was not alerted on it, I invoke its nullity as per Rule N°7 of the General Rules:
"Please use the @Username Tag to alert others of any Roleplay Posts that requires their attention. They will have 24 hours of this notice to submit a response. All roleplay actions are considered SUCCESSFUL when a Player does not respond within 24 Hours of any alert.
By not using the @Username Tag, you fail to inform a player that your post requires an answer. Actions will be VOID in these circumstances."
I wasn't tagged on any of the posts involving Argentina, and neither was the 24h response time considered.
"By not using the @Username Tag, you fail to inform a player that your post requires an answer. Actions will be VOID in these circumstances." Considering Post #2 is also subject to the aforementioned rule, the operation should revert either to Post #1 or be totally void.
Having information sent on encrypted networks was secure and safe, if the network in question was secure and safe. When it came to encryption, internet and phone lines served by pinging off various servers and networks with the same states and properties of the info that was being sent. As one of the few points in Asia (the only point in South-East Vietnam) that possessed this network for Argentina, the General Intelligence Directorate would immediately begin to crack the code of the Argentinian communications network. It would only be a matter of days before the General Intelligence Directorate would be able to secretly listen in on Argentinian communications and intercept messages.
Treasure troves of data would be sent in through these networks and Tte information sent in by the transponder would be extraordinarily useful. Due to its status as the main defense partner of Vietnam, the Republic would find it imperative to send all information received to France that was considered useful to its defense.
Considering MNverse precedents (Including the fact that intelligence operations constitute a termination of the so called "new player protection", and that this operation is being posted in a sub-forum called "Military and Intelligence", the tagging rule would very well be valid.
Aside from this, post #7 and #8 are VOID considering that both of them were edited hours after their were posted (view editing history).
"Players have a 10 Minute "Grace Period" to RE-EDIT any roleplay post submit in error.
All Edits create a "History Tool" that allows the Administrators to compare the former post, ensuring Players aren't abusing the system".
In addition, the whole operation is VOID, by citing the "Roleplay Intelligence Agencies" Rules 1 and 2, considering Vietnam has not developed an own intelligence Agency nor trained the proper personnel, as indicated by those rules.
1 - "Please use the National Project Page to construct your Intelligence Agencies. This must be done BEFORE sending out Operatives to gather information. "
2 - "Recruiting Personnel for your Agency follows the same process as the military, using the Recruitment Page.
These Recruits will receive Basic Intelligence Training with the option for a specialized skill. These might include Online Data Analyst, Counterintelligence Analyst, Special and Protective Agents. MINIMUM these must be trained for 31 OOC days at a cost of $5,000 Per Recruit. "
As discussed with Joe, due to the lack of a produced intelligence agency, Operaiton Soundwave has been invalidated and this thread will be locked.
If there is an intelligence agency that gets built in the future, you are more then welcome to create a new thread to attempt the operation again.
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