STATISTICS

Start Year: 1995
Current Year: 2006

Month: November

2 Weeks is 1 Month
Next Month: 29/06/2025

OUR STAFF

Administration Team

Administrators are in-charge of the forums overall, ensuring it remains updated, fresh and constantly growing.

Administrator: Jamie
Administrator: Hollie

Community Support

Moderators support the Administration Team, assisting with a variety of tasks whilst remaining a liason, a link between Roleplayers and the Staff Team.

Moderator: Connor
Moderator: Odinson
Moderator: ManBear


Have a Question?
Open a Support Ticket

AFFILIATIONS

RPG-D

Modern Nations 2025 Update

◤ Modern Nations 2025 Update
Today, we are excited to announce that the 2025 R1 Updateis now complete. This adds a number of changes to Modern Nations from both an OOC and IC perspective. Please see the full list of changes below:

  • Implementation of the new Economy System
    • Custom national flags can now be added to the system by submitting a support ticket
    • Roleplay styles and maximum tax limits are now determined by the selected government type
    • Users are able to switch between in-character and out-of-character date displays
    • Check your tax income status and whether you're marked as inactive through the Status section
    • A revised GDP calculation now accounts for Consumption, Government Spending, Investment, and Trade
    • Monitor your country's economic performance with quarterly and yearly GDP comparisons
    • Forecast your financial surplus or deficit based on consistent income and spending
    • A monthly military upkeep cost now applies to cover equipment maintenance
    • Visual tools now display your tax rate and earnings to help identify your revenue cap
    • A stacked GDP graph lets you track economic growth by quarter or year
    • A GDP composition pie chart shows which sectors are contributing most to your economy
    • Line charts now compare your GDP and Treasury over time to reveal economic trends
    • Economic Cycles now affect GDP growth rates with quarterly percentage changes
    • Credit Scores are now used in-game, based on how long you've managed your country
    • Transaction records are now viewable in a fully interactive, downloadable, and sortable table
    • All Infrastructure projects are now listed, with visible impact on GDP
    • Trade Agreements are now tracked in the system and displayed in their own interactive table
    • Operations logs show all military actions, their costs, and overall spending totals
    • Players can now view when a country became active both in and out of character
    • Breakdowns of Infrastructure, Operations, and Trade reveal major economic drivers
    • The global economy view now displays total worldwide GDP and regional breakdowns
    • Averages from all active players now influence the visible global economic cycle trend
    • Toggle between country GDP rankings and organisation balances from the main screen
    • A date converter tool is now available to switch real dates into in-game equivalents
    • Large values are automatically formatted as Billions or Millions based on national GDP or Treasury
    • Facilities now exist as an Infrastructure type for structures like corporate offices and similar buildings
  • Introduced new Complete Production and Receive Money buttons, which flag transactions as Invoice Required to support new invoice automation.
    • Productions can now only be completed on or after the designated Completion Date.
    • Legacy Products must still be completed using the previous method—by responding directly to the thread.
  • Recycling is now handled through a Disposition form
    • Use this form to transfer ownership of products or to account for changes in maintenance expenses
    • Choosing Salvage returns 50% of the product's value to your State Treasury
    • Selecting Write Off removes the maintenance cost without any Treasury reimbursement
  • The National Project form has been updated
    • The project type field is now a dropdown menu instead of radio buttons
    • A Project Builder option has been added for cases where you're constructing on behalf of another country or organization
    • A Project Location field has been introduced for projects being built outside your own country
  • A Trade Agreement form has been introduced, with a quick link added to the sidebar
    • This form allows a 'Carrier' to be designated as a means to support and promote businesses
    • A dedicated subforum has been created for Trade Agreement posts to simplify management
  • New catalogue has been replaced and the 'old' deactivated
  • If you use the 'Report' button, it will now create a thread in Community Support for you
  • You can now only produce up to 4 years into the future. For balancing purposes, World Powers are allowed to produce up to 6 years ahead.
  • Added "Recipient" field to the Purchase Order form
  • Added new wholesome and pleading reaction emojis, inspired by community endorsements in the Ideas Hub
  • Renamed Turkey to Türkiye across application forms and within the Economy section
  • Removed the NSFW role within Discord, the NSFW channel is now age-restricted instead
  • Added new prefix on military operations to easily distinguish if it's been billed or not to avoid duplication
  • Purchase Orders and Recruitment have been combined into a 'Procurement' option on the sidebar
  • The Upgrade equipment form has been removed, you can buy equipment at a new variant to replace existing
  • Added prefixes to the GA Assembly; Scheduled, In Session, Adjourned Temporarily and Adjourned Sine Die
  • Updated the Getting Started Guide for the new systems, new players will also receive 12 months of taxes to begin with
  • Economy Guide has been updated to reflect the new Economy System
  • Roleplay Rule Added: "You may not use AI to write roleplay threads, except when creating policies, laws, treaties, or other content that supports roleplay but isn’t part of the roleplay itself. AI can be used for inspiration, but the actual writing must be done by you."
  • Roleplay Rule Added: "Static radars are always considered active and operational. However, mobile radars and military units are only considered ready when involved in an active operation thread. Outside of operations, these units are not assumed to be on standby or fully prepared."
  • Roleplay Rule Removed: "Military exercises ensure the combat readiness of garrisoned or deployable forces and require at least three (3) roleplay posts. Total costs are calculated by the number of attendees multiplied by $12,500..."

◤ Economy Migration FAQs

[1] Why does my production have a 'Legacy' prefix on?
The "Legacy" prefix indicates that the production was recorded before the introduction of the new Economy system. This helps the staff team identify productions that require manual invoicing instead of the new semi-automated process.​

[2] How are the Maintenance Upkeep costs determined?
Productions acquired before the implementation of the new Economy system incur Legacy Fees, which are fixed flat rates assigned to each production type to approximate upkeep costs. The current Legacy Fees are:
  • Vehicles: $5,000
  • Corvettes: $50,000
  • Frigates/Replenishment Ships: $100,000
  • Destroyers: $250,000
  • Submarines: $500,000
  • Amphibious Assault Ships (AAS): $1,000,000
  • Aircraft Carriers: $2,500,000
  • Super Carriers: $5,000,000
  • Paramilitary Forces: $2,000
  • Regular Personnel: $8,000
  • Reserve Personnel: $4,000
  • Special Forces: $20,000
[3] Something changed in my GDP, Treasury, or other stats without an audit or explanation - why?
You might have missed a transaction, please double-check your records carefully. If you still can’t find the cause, submit a support ticket for further assistance. The system is currently in BETA, meaning calculations may be periodically adjusted by the Economy Team for balancing purposes. These changes will be announced through official updates, so be sure to keep an eye on those communications.​

[4] On the Economy Registration form, I requested that my State Treasury be converted into GDP. Why doesn’t it appear that way?
Most users chose to keep their State Treasury, so to ensure fairness, we retained it for everyone. Additionally, any countries with debt couldn’t have their treasury converted into GDP, as this would result in a negative GDP value, which is not allowed.​

[5] Why are some graphs on the Economy page not displaying information?[/B]
Since the system is newly implemented, certain data—such as quarterly and annual GDP figures—is not yet available. Over time, these graphs will fill in and become more informative.​
 

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