- Jul 12, 2018
- 9,872
Howdy,
As it currently stands, when I am RPing trade negotiations in MN, and when I am establishing a trade route, I get the same feelings that I do when I’m paying my taxes to the IRS: numbness, dread, and the overwhelming feeling that I’d rather be doing literally any other task. That’s because in MN, trade is largely irrelevant and is a “flavor” function of the game. I know that we can technically charge each other VAT or that our statistics supposedly improve with the move trade we have, but no one enforces the VAT and at least I can’t tell the difference trade makes in my national statistics.
I know that part of the goal of overhauling trade would be to not create any more work for the admins or staff team, and I think my proposal reaches that goal.
As Things Currently Stand
Right now, we each get 5 resources and we can assign VAT to them. We can trade with as many nations as we want, meaning that I could export Refined Gasoline to all 20 players on MN if I wanted to. This basically means that we have an unlimited amount of import and exports that we can do.
My Proposal
We reduce the number of trade routes a nation can make to 5 (meaning that America can only set up 5 export routes), however a nation can still receive as many “import” routes as they’d like from other countries (that is how things currently are now).
Next, whomever has the most trade routes in MN is given World Power Status and also gets an extra $500-million per tax period.
Also, whatever nations have the second and third highest number of trade routes is also given an extra $500-million per tax period, but does NOT get World Power Status. I think this is important, as it could be very easy for America or Sweden or Argentina to claim the top prize, but have a 2nd and 3rd place would easily give the opportunity for other nations to be able to win (that way no one says “Well I’m RPing I have no chance at getting 1st place so I won’t try”).
Finally, I would propose that we reduce the number of people we “Elect” to World Power status from 3 to 2, that way we can limit the number of world powers to 3 nations at any given time (2 being the ones we elect, and 1 being this Mercantile World Power).
How would this change things?
Now that we have implemented the above changes, trade routes have suddenly become a valuable and rare commodity. Every nation can now only make 5 active trade routes, while they can receive an unlimited number in imports.
This will suddenly make trade negotiations more important, and perhaps trading between allies will become more common, while not trading with enemies (and encouraging others to not trade with enemies) will also become more common.
How often will the status of World Mercantile Power be updated?
To keep workload on the Admins to a minimum, the “World Mercantile Power” is only updated at the same time that the other world powers are (once every 6 months). This goes the same for whomever is in 2nd and 3rd place for number of trade routes.
Conclusion
This would be a good way to increase competitive RP, and would also give the GA (or alliances or individual nations) more of a bite when they declare some kind of trade embargo on a nation.
I’d like to hear what y’all think!
As it currently stands, when I am RPing trade negotiations in MN, and when I am establishing a trade route, I get the same feelings that I do when I’m paying my taxes to the IRS: numbness, dread, and the overwhelming feeling that I’d rather be doing literally any other task. That’s because in MN, trade is largely irrelevant and is a “flavor” function of the game. I know that we can technically charge each other VAT or that our statistics supposedly improve with the move trade we have, but no one enforces the VAT and at least I can’t tell the difference trade makes in my national statistics.
I know that part of the goal of overhauling trade would be to not create any more work for the admins or staff team, and I think my proposal reaches that goal.
As Things Currently Stand
Right now, we each get 5 resources and we can assign VAT to them. We can trade with as many nations as we want, meaning that I could export Refined Gasoline to all 20 players on MN if I wanted to. This basically means that we have an unlimited amount of import and exports that we can do.
My Proposal
We reduce the number of trade routes a nation can make to 5 (meaning that America can only set up 5 export routes), however a nation can still receive as many “import” routes as they’d like from other countries (that is how things currently are now).
Next, whomever has the most trade routes in MN is given World Power Status and also gets an extra $500-million per tax period.
Also, whatever nations have the second and third highest number of trade routes is also given an extra $500-million per tax period, but does NOT get World Power Status. I think this is important, as it could be very easy for America or Sweden or Argentina to claim the top prize, but have a 2nd and 3rd place would easily give the opportunity for other nations to be able to win (that way no one says “Well I’m RPing I have no chance at getting 1st place so I won’t try”).
Finally, I would propose that we reduce the number of people we “Elect” to World Power status from 3 to 2, that way we can limit the number of world powers to 3 nations at any given time (2 being the ones we elect, and 1 being this Mercantile World Power).
How would this change things?
Now that we have implemented the above changes, trade routes have suddenly become a valuable and rare commodity. Every nation can now only make 5 active trade routes, while they can receive an unlimited number in imports.
This will suddenly make trade negotiations more important, and perhaps trading between allies will become more common, while not trading with enemies (and encouraging others to not trade with enemies) will also become more common.
How often will the status of World Mercantile Power be updated?
To keep workload on the Admins to a minimum, the “World Mercantile Power” is only updated at the same time that the other world powers are (once every 6 months). This goes the same for whomever is in 2nd and 3rd place for number of trade routes.
Conclusion
This would be a good way to increase competitive RP, and would also give the GA (or alliances or individual nations) more of a bite when they declare some kind of trade embargo on a nation.
I’d like to hear what y’all think!
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