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World Power Status

◤ WORLD POWER STATUS

Last Updated: 08/07/2026 | Updated By: Hollie

Becoming a World Power is a prestigious achievement, representing a nation's economic strength, political influence, and global standing. The title reflects a country's overall influence on the international stage, with military capability being one of several factors rather than the sole measure of power.

Only three countries may hold the title at any one time, although they are not necessarily equal in influence or prestige. Their presence helps shape the balance of power within the game, influencing international stability as well as the prospects for cooperation and conflict.

Voting is held every six months in real time. The three highest-scoring nations are awarded the title for the following in-game year.

Nations awarded the title benefit from early access to commercial and military products entering service up to two years before they become available to other players. They may also manufacture, sell, trade, and export these products.

In addition, they receive improvements to national statistics, representing the advantages of being a technologically advanced, economically prosperous, and politically influential nation. These improvements are reflected across civilian institutions, industry, and the armed forces.

Voting Criteria

World Power status is determined through a points-based voting system, with scores calculated from Political Influence, Military Projection, and Economic Stability.

Political Influence and Military Projection are determined by responses submitted in the World Power survey. Economic Stability is calculated using each country's Gross Domestic Product (GDP) and Development Index, with the following modifier applied to its overall score:
  • Economic Collapse: −10 points
  • Very Low: −6 points
  • Low: −3 points
  • Medium: 0 points
  • High: +3 points
  • Very High: +6 points
Votes should be based on a country's demonstrated actions, achievements, and influence within the game, taking into account your own in-character interactions and observations.

For example, votes in the Military Projection category should be based on demonstrated military capability, deployments, and actions within the game, rather than alliances or personal relationships between players.

Votes should assess the country itself rather than any companies associated with it. A country's Economic Stability should not be judged by the financial performance of an individual company, as countries and companies are treated as separate entities even where they are controlled by the same player.
 

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